WWE SVR 11 in 200mb

WWE SVR 11 BY TECH CH


FILE SIZE = 207MB

PROCESSER= CORE 2 DUE 

RAM = 1.5GB

WINDOWS= XP,7,810


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WWE SmackDown vs. Raw 2011 (also shortened to WWE SvR 2011 or SVR 11[2]) is a professional wrestling video game developed by Yuke's and published by THQ for PlayStation 2 (PS2), PlayStation 3 (PS3), PlayStation Portable (PSP), Xbox 360, and Wii systems. It is the seventh game in the WWE SmackDown vs. Raw series and the last game under the SmackDown vs. Raw name, with future installments simply being named WWE and later WWE 2K.[3] It is the sequel to WWE SmackDown vs. Raw 2010 and was succeeded by WWE '12. It was released on October 26, 2010 in North America, October 28 in Australia, October 29 in Europe, and February 3, 2011 in Japan for the PS3 and Xbox 360 versions. The game is based on the two brands of WWERaw and SmackDown. A demo version of the game was released in Japan for Xbox 360 in early February 2011.


One of the main changes in the game is the incorporation of a new physics system that allows objects to be used more realistically, such as objects involved in the Tables, Ladders, and Chairs match. Tables now break differently depending on the impact placed upon them. Inside and outside the ring, ladders can now be rested onto the ring ropes and be broken in half. For the first time since the original WWE SmackDown! vs. Raw game, chairs can be thrown at the player's opponents.[4]

The Hell in a Cell match was revamped with expanded cell walls, weapons underneath the ring, steel steps near the poles, and the removal of the cell door. In addition, new ways to exit the cell were introduced, such as barreling through the cage wall. This game was also the last to feature Batista and Shawn Michaels as non-legends or unlockables until the release of later installments of the game.[2]


WWE Universe[edit]

The game's new "WWE Universe" builds storylines, and integrates cut scenes and rivalries between wrestlers based on the matches that are wrestled. These cut scenes appear randomly before, during, and after the match.[2][5] The game features more than 100 cutscenes to push storylines, which can revolve around alliances, rivalries and titles, forward. The game reacts to the players actions and depending on the goal of the player's superstar, original or created, puts them in one of, or several, the top ten contenders lists for a specific title. However, one can only get into the contendership list depending on their rivalries, alliances, match types and most importantly, win-loss ratio.[5]

Road to WrestleMania[edit]

Road to WrestleMania mode has been modified to include new features such as backstage roaming, mini-quests, and further interaction with other Superstars. Playable storylines involve Rey MysterioJohn CenaChristian, and Chris Jericho. Along with that is the new storyline in which players choose Kofi KingstonJohn MorrisonDolph ZigglerR-Truth, or a created superstar in a quest to end The Undertaker's undefeated WrestleMania Streak. Like previous iterations, the game features several storylines starting during the card leading to the Royal Rumble, a time period dubbed the Road to WrestleMania (WrestleMania XXVI).[2][6]



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